Modelling practice – corrective glasses

Everywhere I look I see things and I think, ‘I should model that’. Almost any relatively simple object seems like good practice. At this stage just about everything turns out to be harder than I originally anticipate, but this is something I’m somewhat prepared for. Preparing for the unexpected might seem oxymoronic, but what I really mean is that I allow myself time to experiment, fail and start over if need be. I don’t try to impose strict time limits, and I don’t let it get to me if something takes several hours to do where I thought one or a couple would be enough.

glasses2 copy

These are loosely based on my own glasses mixed with a few different reference images. Extruded boxes were used for the arms and hollow thickened box formed the basis for the rims. I was going to use splines and rail extrusion, but I thought I’d mix things up and try what I thought would be the harder technique. Total model time ended up being about 5 hours, but on rendering I realised I missed the pads. I may go back and fix this at some point, but moving on and forwards seems preferable. After all there are at least a hundred simple objects within sight that I wouldn’t mind giving a go.

The render isn’t exactly crystal clear. Render settings is something else I’m working on. DOF particularly makes it hard to find a good balance between speed and quality. Total render time was about 30 mins preceded by hours of playing with surfaces and caustics (the later of which was abandoned).

Share your thoughts?