Dawn Release Date Announced

Update: Store now open.
Just a few weeks since Dawn’s initial announcement HiveWire3D have given us a date. For some the wait has been long and restless, but on the 9th of August, 2013 Dawn will be available from HiveWire3D’s website at time of publishing), with additional content brokers Poser World, Renderosity, RuntimeDNA, YURdigital, and numerous content creators (many of whom are of great renown) being at the forefront of the charge to offer up as much content as possible at launch.

The enthusiasm from the community has been enormous, and with creators and brokers coming together like this, it seems all but a foregone conclusion that Dawn will be a massive success from day one. Launching the new figure for free for a limited time certainly won’t hurt either.

If you’re still catching up and have no idea who or what Dawn is, you can read the initial post about Dawn here – full coverage of the developments up to the days before the release date announcement. To as briefly as possible fill the blanks, Dawn is a new Poser/Daz Studio compatible figure developed by Chris Creek and HiveWire3D, famed creator of many Poser figures including Victoria and Michael.

HiveWire3D job opportunity

If you’re looking to get in on the action, and have some experience as a product tester, HiveWire3D are looking for team members. More details are available from their Facebook page.

 

Subscribe to DigiSprawl – full RSS and email options

A New Dawn Due This Weekend… For Some

Update: HiveWire3D announces Dawn Release Date 9th August. Store now open.

Dawn to heal the split in the DAZ and Poser community?

A good number of you have likely heard the rumblings about a new female figure that is both Poser and DAZ Studio compatible. If you’re a regular on DAZ and Poser FB pages, or the Renderosity and RuntimeDNA forums, you could well know a good deal about this new figure by now. If you tend to get your news from the DAZ forum, or somewhere way down the deepest darkest reaches of the grapevine, this might all be a new revelation for you.

The new lady’s name is Dawn, and an upstart mob known as HiveWire3D are her creators. With a public announcement made just back on the 20th of June it looks like the release is only around the corner. Dawn will be free for a limited time after release.

There was a moment of excitement when I went to check HiveWire3D’s Facebook page for updates. There was something that looked a lot like a release announcement: “Final version of Dawn to be ready by end of this week! Once she is in hand, we’ll announce her release date and get things moving with all interested content creators.” Of course, without coffee in hand, I took this to mean that she would be released by the end of the week. No dice! Content creators will get their hands on her first, and then we’ll hear about the general release. It makes sense that a new figure should be released with a certain amount of content and vendor interest from day one. Runtimes can be very unkind to a figure without a wardrobe.

 

 So, who is Hivewire3D

This is a question that troubled me some. The initial announcement indicated that the team contained the talents of the creator responsible for Victoria and Michael line of figures. But, who is this mysterious individual? Google turns up very little when you look for the creator of these figures, but after a couple of hours I finally realised I should be looking for who is behind HiveWire3D, not Victoria (durrr). So, Eric Merritt turns up, and then, following soon after, is Christopher Creek, who IS the man responsible for the figures in question.

Eric and Christopher [edit – also e-commerce and marketing guru Steve Kondris], HiveWire3D’s founders, have a long history in the industry spanning back to the top echelons of DAZ 3D, and Zygote Media Group. Among many other more impressive feats, Zygote is responsible for a number of early Poser figures. If you’re a DAZ/Poser trivia buff you will undoubtedly know a split within Zygote resulted in the birth of DAZ Productions. So it’s clear, these guys are not new kids on the block. They know their stuff inside and out.

But what about Dawn?

Enough history and more about our new lady. She isn’t technically compatible with both programs, well not in a singular package, and that’s due to the different weight mapping solutions employed by DAZ Studio and Poser. So, what we really have is two identical figures except one is weighted for Poser and the other for DS. If I’m not mistaken this means that content creators will have a relatively simple time in ensuring their products work for both versions of the figure, at least as far as fitting goes. When it comes to materials, many a vendor would rather walk through burning buildings than go to the lengths of creating two sets for two very different rendering programs. Still, given the differences between the two programs, this is probably the only real way to have a universal figure with all the flexibility it was intended to include at design.

As good as DSON is, it just can’t beat a Poser native weighted figure for performance and flexibility. For many it is close enough, especially for those that happily use both programs.

Weight maps

Being a weight mapped figure, Dawn will conform to the new standards Poser and DS users have come to expect. Although with unweighted Victoria and Michael (and the others) still making up a large proportion of figures in use (not to mention selling!), for some, Dawn might be a first when it comes to serious work/play with weighted figures. Oh, what you users will realise you’ve been missing all this time! As you can see from the images she has plenty of well-defined details, and has nice natural bending in the joints.

Posable

In addition to all the usual movable and posables, Dawn also has a posable jaw (not reliant on morphs), and individually posable toes (Genesis 2/Victoria 6 also has these features). Unlike any figure I have seen, she comes with two sets of eyelashes – one regular and the other “super long” for those fantasy characters. Looking at the image of the ear it seems the figure is designed with subdivision in mind. Dawn seems to be a slightly higher poly figure than the base Genesis 1/2, but a single level of subdivision should be fine on most systems, and then perhaps another at render time for larger images. Over all Dawn appears to have a good level of geometry detail for most uses typical to DS and Poser applications, and looks set to make a valuable addition to runtimes on both sides of the software border.

 

Reality support

Paolo Ciccone has thrown the support of Reality behind Dawn, and has added her material zones to Reality 3 and is working on ACSEL shaders for Reality 2. These additions will be free. Paolo states the goal is to have “excellent renders of Dawn straight out of the box for all Reality users.” Given the creators humorous comments (intentionally so?), likening Victoria 4’s domination of runtimes everywhere to a looming potato famine, and his mute indifference to Genesis, his enthusiasm for Dawn is no surprise.

Destined to succeed, or another figure to the tomb?

New figures are nothing new to the DAZ/Poser community, but few, especially independent ones, tend to go on to live full healthy and broadly supported lives. Antonia is one of the more recent examples of a great figure fighting a valiant fight, but ultimately failing to take off. The figure came in both weight mapped (Poser 9+) and unweighted (Poser + DAZ) varieties, and was Posers best hope for a current weight mapped figure. Her site and dedicated store is all but abandoned, and the other retailers like Runtime DNA and Renderosity only have a handful of compatible products on their shelves.

What is to say that Dawn won’t go down this street? First and foremost, experience. Between them, Eric Merritt and Christopher Creek have a lot of experience, not just putting quality products together, but in managing and growing businesses and communities. Ensuring Dawn is 100% finished before release seems a priority, as is getting solid content creator support. Both of these factors can only lead to a launch that will be as successful as it can be. Enthusiastic and innovative content creators will turn heads.

A big factor in getting people in right from the start will be the limited time free release. This will undoubtedly have a positive feedback for content creators and the community at large. Finally, given the current state of scene with the generation 4/Genesis/Genesis 2 split, now might just be the perfect time for a new cross compatible figure to emerge. It is unlikely that Dawn will be the extinction event for any of these figures, but she could well become a viable alternative. Who knows what the future will bring.

One anomaly is that HiveWire3D’s figures are and will be without genitals. One of the stated reasons for this decision is that they want to pursue business and educational channels in the future. To me, it seems strange to offer a product that isn’t anatomically correct when educational channels are being perused, but then again I can imagine some problems occurring during high school 3D arts classes. For a large portion of the community this won’t pose a problem, but for instances where full or partial nudity is required it will involve a greater degree of creativity, and perhaps expense, to get the figures ready for these uses. To me this rings puritanical, or pandering to these sensibilities, but then I’m not the one attempting to launch a new figure/content business.

All the best to HiveWire3D and their soon to be released Dawn. May it be the first of many.

At the time of writing HiveWire3D’s website was unavailable, apparently still under construction, but according to a message on their FB group we can expect to see it up very soon.

DAZ3D’s Genesis 2 and Victoria 6 Review

Looking for Victoria 7 review?
Also
Michael 6/Genesis 2 M review

Genesis 2 ProDAZ3D’s regenesis or devolution?

After much speculation since the first hint of Genesis 2 and Victoria 6 on the 13th of June the release has finally happened. Users are just as divided between the excited, neutral and angry camps as it was during the week long silent build up. Well played DAZ3D. They knew the product would be controversial, as just about everything they do seems to be, and the effect was they didn’t have to do a shred of promotion other than dropping a clanger in the store and springing an image rich, detail deficit teaser thread on their PC forum. Word spread fast and speculation ran at fevered pitch.

So, in the light of a new day as the dust begins to settle all those questions have been laid to rest. Genesis 2 comes as two base meshes; Genesis 2 Female (released), and Genesis 2 Male (presumably – yet to be released). While Victoria 6 is a purchase item the base mesh is available for free (Genesis 2 Female Starter Essentials) and can be downloaded via the DAZ 3D Install Manager or via the site from the Product Library.

For many, the move to separate male and female meshes is a backwards step. Genesis was about flexibility and universal morphing. The argument put forward for the split is that this allows for greater levels of gender specific detail that weren’t possible in a unisex mesh. I think this is a reasonable compromise. Future characters such as The Girl 5 and Freak 6 can be made from a mesh specifically designed for their gender, and we won’t have to worry about a hundred thousand fit/morph packs to put that sexy cyber suit for V6 on Aiko 6. Also, this should improve the quality of outfits as vendors will be free to make more gender specific mesh details. For those who see a universal mesh as the absolute end of 3D figure design there is hope.

Victoria 6 for Genesis 2GenX update in the works

Dimension3D intends to update his popular plugin GenX for use with Genesis 2. For those not familiar with the plugin, it allows for the conversion of morphs from previous figures to work with Genesis. Dimension3D had this to say: “I can’t give details or a release date this time, but I’m planning to add morph transfer from Genesis 1 to Genesis 2 and vice versa as well as direct transfer from generation 3 and generation 4 figures to Genesis 2.”

Genesis is going to be able to access morphs for Genesis 2? This will undoubtedly make a lot of G1 diehards very happy, and all at the same time create a work-around for G 2’s inability to mix male and female morphs. Well, undoubtedly a male morph could be created for G2 Female but being able to bring G1’s flexibility to G2 will be very useful and save time and money for those situations where close enough is good enough. Of course I could be reading too much in to this, but it sounds like Dimension3D is gearing up to effectively merge Genesis 1 and Genesis 2 while bridging the gap between G2 Female and male.

Until such a day as we are graced with an updated GenX there are other approaches to consider. Some users have already created male characters by mixing various morphs – see pg. 35 of the Genesis 2 preview thread.

Auto-Fit

Out of the box Genesis 2 has auto-fit capabilities for Genesis content, but a separate product (Victoria 4 for Genesis 2 Female) needs to be purchased to fit V4 clothing and textures. This has been one point in particular that has caused angst among users whether, as of yet, they have bought in or not. Presumably fits for other popular figures will be added as additional purchases, as they were with G1. The up-shot here is that, according to promo material, the V4 to G2 conversion is better than the standard V4 to G1 conversion. One significant leap here is with the fitting of V4 based shoes, particularly those with high heels. The standard G1 conversions absolutely butchered footwear, so this will undoubtedly be an important improvement for those of us who are looking for a quick and easy way fit.

V4 to Genesis 2 Auto-fit workaround

Genesis 2 victoria 4 auto-fit workaround

Genesis 2 victoria 4 auto-fit workaround

If that still isn’t enough to entice everyone then there is a work around. Load Genesis > auto-fit desired apparel > save as support asset > figure/prop asset > clear scene > load G2 > find and load the items just saved > auto-fit as usual

The fit won’t be perfect and will likely require a smoothing modifier to cover good ol’ fashion poke.

Genesis 2 Poser Compatibility

poser dson test

Genesis 2 in Poser via DSON

DSON is still the only easy way to get a poseable Genesis 2 into Poser, which is undoubtedly no surprise to anyone, but still disappointing none the less. This comes with all the boons and dooms of the past Genesis/DSON deal, such as the slowdown experienced while using Genesis/DSON content in Poser Pro 2012/9. Thankfully there is an easy fix for this which a surprising number of users still don’t know about. Simply turn subdivision off in the Scripts > DSON Support menu. In any case working with Genesis in Poser is still a slower process than working with other figures such as the Gen 4 DAZ3D figures. This could be a very different experience for Poser Pro 2014/10 with the advances made since the 2012/9 releases, such as the support for the subdivision methods utilised by Genesis 2. I can’t test the theory, but will update this as soon as I find out.

Compatibility with older DAZ Studio versions

Genesis 2 uses the newer .DUF file format and other new technologies such as weight maps, and as such is not compatible with versions of pre 4.5 versions outside an exported .obj, but this means using current versions of DS anyway.

G2 is compatible to the fullest extent only with DS 4.6x, but will work just fine in 4.5 versions (so I hear) but without the new surface/materials. Luckily it comes with legacy materials, so should be fine but might need a little tweaking.

The experience for most people updating from DS 4.5 to 4.6 has mostly been positive, but there has been some report of issues. OS users seem to have got a better deal with this update than has been the case with previous DS updates. With the new advances in DS since 4.5 it is certainly worth testing out, and since 4 or 3X the progress has been huge – not least of which include significant 3Delight upgrades.

Value for money bundles?

Without a doubt the bundles look pretty good. You get some very nice hair props and texture sets (one comes with the basic V6 product) with the Victoria 6 Starter Bundle, and the outfits, one fantasy and the other, a party dress offer a nice bit of diversity and will likely find use with a lot of users. The Pose sets are always useful when you want to do a quick render or if you want to do something more significant and need some inspiration.

The Victoria 6 Pro Bundle is the same again X2!  The quality of the products is of the same or similar quality and will find use in a wide variety of situations. The included outfits are not my cup-o tea, but there might be some texture magic I can pull for my own tastes – something sci-fi!  The hair props and included textures sets are great with lots of mat varieties. Love the fashion hair – everyone loves a bob! Who’s with me? Oh I forgot to mention, the pro bundle has the genitals (must remember the genitals *note*). The texture sets are by well-known and adored artists such as Silver and Countess (yay for tattoos).

No maps!

no maps

Victoria 6 on left with default textures, and Genesis 2 with Bree textures on right. Maps make a difference!

…but where are the Sub Surface Scattering maps? Unless I’m missing something none of the four included texture sets have SSS maps! There are SSS settings, one of them comes with three… but maps? What is maps? Eh, no one on the forums seems to mind this too much, which has me kind of puzzled. If I could just chuck a V5 map in there with my V6 ones I wouldn’t be so confused or disturbed, but we can’t. Maybe this is just me being some kind of SSS lunatic? People seem to be more concerned with a slight fluctuation in the percentage of the sale price.  Of course a little tweaking can fix up a bright red over powered SSS, but you will only get the fine subtlety and control with proper texture maps (so maybe I should just go make one!).

Genesis is the prize

For me the real value of the package comes in the base Genesis 2 figure, and for those of us who can’t sculpt/morph their way out of a wet paper bag, the Victoria 6 morph. The greater level of detail in the geometry is fantastic. The extra detail in the joints as they bend looks a lot more realistic, and all for the cost of a mere 2000 extra polygons. New weight maps and greater articulation in the jaw, ears, breasts, joints etc gives greater realism when posing.

I think Genesis 2 represents quality over quantity, but with the current discounts on the bundles you certainly get both. DAZ probably could have mitigated a good deal of angst by working out a deal to get the V4 morphs into the starter or pro bundle, especially as many Genesis users take it for granted (and why shouldn’t we?). While we’re talking about morphs again I think adding the morph bundle to the pro product would have been a nice touch, but DAZ have certainly been a shrewd with their content/sales strategy this time around. The lack of morphability at this point in the base G2 product feels very un-Genesisish, but if you’re willing to spend the money you can get a very good product. In any case, I look forward to seeing how the figure develops and what the content creators cook up for us.