Luxus Pseudo Review

So I spent a bit of time playing with Luxus for DAZ Studio. I must say the work flow is quite streamlined when compared to Reality 2. Having access to the surface tool and the DAZ Studio native surfaces tab works for me a lot better than having to browse through long lists of materials in the Reality application in order to edit them. To find a specific material when working with Reality 2 often meant closing Reality getting the surface tool, selecting the specific surface, and then opening Reality back up. Allegedly this is all changed with Reality 3 which uses the native interface, but that is little consolation for DAZ users who have not heard an ETA for Reality 3 (currently in closed beta for Poser), so maybe Luxus will fill the time for DAZ Studio users looking for an alternative.

The first thing that stumped me about Luxus was getting nice looking Lux materials. I would look at the manual and go back to Studio, and then go back to the manual muttering, ‘what the hell does he mean “options menu”‘. Reading the manual you get the impression that 3delight materials will get something of a conversion to Lux, so I let up on the options menu search a bit and played around with my daz materials – doesn’t seem to do a great deal at all! Despite it all, Lux still gave me some reasonable renders, and damn is it quick when compared to just a short time ago.

alien palace luxrender

LuxRender image via Luxus for DAZ Studio. Model done in LightWave

 

alien palace luxrender

Android from DAZ 3D

Not bad, but I still wanted that extra pop ya get when working with materials native to the engine. I go back to the manual, muttering but finally the answer comes from a post at the DAZ forums. Here I’ll demonstrate with a screen shot.

luxrender materials via luxus

Easy as pi 🙂 Click to expand

1. Surfaces tab
2. Select the material you want to convert to Lux
3. “Options Menu” dodad
4. Make it so!
5. Configure your sexy new mats

A similar process works for converting Studio lights to Lux lights, except that you use the parameters tab. So, once this little problem is overcome the full power of Lux is yours for the taking, though if you want the most out of the render engine I’d suggest a lot of reading (I know I need to at least). There are a number of things advanced users of Lux will like about Luxus, though I wouldn’t have the foggiest about those, but suffice to say that they will be able to do more of their pre render configuration with Studio’s interface and spend less time in a text editor doing manual tweaks.

To compare Luxus to Reality at this point I’d say that Luxus wins in terms of ease of use and price, but there are a lot of winning features of Reality such as the material previews, water, and fog primitives, material editor (once particular surface can be located!), and premade light rigs such as the soft box. I think, given time and further development Luxus will prove to be a worthy LuxRender bridge in the Studio user’s tool box. I think there is a lot to be optimistic about. The threads about Luxus on the DAZ forums are going strong, the developer is engadged in the discussion, and the general consensus is that Luxus is good.

…and here it is still on the cook at about 800 samples per pixle, but looking good in those nice shiny Lux materials.

alien palace 3 luxrender

Much better

Happy renderings!

Reality Killer?

luxus promo image

LuxRender is nothing new to unbiased rendering enthusiasts using DAZ Studio, but with the recent and rather stealthy release of Luxus there is now an alternative to Reality. The release of such an exciting new product as this is usually preceded with a certain level of marketing hype, but with the community in the throes of March Madness Luxus seems to have slipped in almost under the radar. The first I saw of it was today when an email titled “Rendering Just Got Better with Luxus” popped up. Going by the title alone I admit to a certain amount of excitedness even though I wasn’t certain Luxus was a LuxRender plugin. Following to the product page I find that not only is it indeed a DAZ/Lux bridge, but that it retails at a third of the price of Reality 2.5 – snap! Though Reality has a good established user base and a history of consistent updates, I doubt the older program will be able to afford not to drop its price in the near future.

Early comments by users on the DAZ forums are generally positive, and give a good over view of some of the program’s features, which are not thoroughly outlined on the products store page. Reportedly, Luxus exposes more of Lux’s features to the Studio user, and thus negates at least some of the manual text editing hardcore Reality/Lux users performed on their scene exports. Luxus also uses DAZ Studio’s native interface for configuring Lux scenes, so I imagine using the surface selector and surface tab could be a huge time saver over the somewhat clunky Reality surface editing workflow. Also a very handy feature is the ability, not only to perform Lux renders in DAZ Studio’s interface, but perhaps even better, perform area renders. Using Lux’s native interface for final renders is suggested as it allows for the alteration of some functions (including lighting) in real-time.

Well, I have to say I’m tempted. I haven’t done a Lux render in a couple of months and I was only just noticing the itch. At just $14 bucks (special price) it is hard to say no.

luxrender image

One of the first scenes I rendered with Lux via Reality 2

It is also worth mentioning that Reality 3 for Poser has just gone into closed beta [link dead – rip RDNA].

DAZ Studio: a short description

A lot has happened since I started this blog up, and it is lazy on my part that I haven’t been writing up the most interesting developments. Going back over the last article I wrote six months back (but never posted) I was in the midst of a DAZ Studio obsession. The post was long and rambling with a tenuous thread of a topic, so I’ve decided I won’t post that. The idea was to give a basic outline of what DAZ Studio is. As I can still imagine doing a lot of character posing in this program I will give a brief overview of what it’s all about.

Daz Studio is a program (both Mac and Windows) perfect for those curious about computer generated images, but not sure how far that interest goes, or how much they are willing to sink into the exploration (Studio is currently free, as are Bryce and Hexagon). Studio also has many applications for professionals, and indeed there are professional artists who use the program as their primary tool.

Studio 4 scene viewed through view port

Demonstration scene provided with DAZ Studio 4 as seen through view port

The program is typically used for posing and arranging premade figures and props into 3 Dimensional scenes for subsequent rendering as either stills, or animation (stills seeming to be the overwhelming application). For the average Studio user, the bulk of their content is made by others and purchased from DAZ3D, Renderosity, Runtime DNA, or

another similar broker. There is also a lot of content either made for DAZ Studio, or compatible (to varying degrees) from sites like ShareCG. One can find content for just about any scene they can imagine. Contemporary, fantasy, sci-fi, and erotica are all common themes.

dragon 3d render

Rendering of above scene

Studio is a great program for constructing small to medium-sized scenes, and the character posing tools are intuitive, requiring little training to get the basics in order and start rendering (YouTube hosts hundreds of DAZ related tutorials). It may be easy to get started, but it is rare to get good results straight away. With premade content, which presumably comes “ready to render”, the biggest obstacle to creating good images is lighting. Of course there are other things to consider such as scene construction, camera angle etc, but lighting is the issue that comes up time and again for beginning 3D artists (using any 3D software). Thankfully there are hundreds of forum topics, tutorials, and text books devoted to helping you learn the ropes. …But lighting might be the theme for a future post, so I’ll leave that for now.

For anyone with an interest in CGI and what this software can do, even just for those who simply wish to enjoy the work of others, all the major brokers have either galleries or forums where users share their work. deviantArt.com (popular online art community) is another fantastic destination. There are many groups dedicated to DAZ and Poser generated art, and many more groups dedicated to CGI in general.

DAZ-Artists-Guild is a good dA group dedicated to art made with DAZ Studio and related programs.


DAZ Studio 4 - Create 3D Art for Free

Greetings from a CG newb

Welcome to DigiSprawl, my little space for all things related to 3D computer graphics and more generally, CGI – but before I get too far ahead let me introduce myself. In the day-to-day grind I tend to go by my birth name, James Willey, but online I prefer Jim for the sake of simplicity. I am not a professional in the world of 3D imagery, nor have I studied it in any formal capacity. I am a hobbyist with a passion. I’ve always needed and sought out creative outlets, and on and off for sixteen years that outlet was primarily writing. I like to think I was getting good at it, even if my spelling and punctuation required the constant aid of MS Word’s spell checker, and then a keen pair of eyes. For some reason, though I loved it dearly, writing rarely worked out for me, and my creative urges were never fully satiated.

Apple IIe

Attribution: allaboutapple.com CC-BY-SA-2.5-it l

As a kid I always admired art, particularly CGI. I was always stunned and blown away by the next generation of computer graphics, and special effects, and awed when confronted by art produced with the aid of computers. For whatever reason I never translated my love of visual art into practice, digital or otherwise. Perhaps my parents relatively Luddite disposition is partly to blame – maybe I just thought it was all beyond me. I loved computers, but didn’t own one till I bought an old Apple IIe for five dollars from my high school in 2000. I think this shamed my parents somewhat – or maybe it was just a confirmation that my near lifelong computer lust wasn’t a phase – as an out dated and overpriced Power PC soon followed.

I dabbled with some graphics programs that came with a demo disk, but lacking the resources to learn the programs I gave up in disgust at the results of my inept tamperings. I took up writing – anyone can write – and thus began a long duration in the wilderness.

Like I said, I like to think my creative writing developed a lot in that time, though there were long periods where I wrote nothing and dabbled with other creative mediums, but I could never make anything stick. My whole creative life changed when I stumbled upon Daz Studio. This program (and its older brother, Poser) is to 3D art and animation sort of like what the digital camera was to photography. Anyone with a few bucks and the inclination to give it a go can make a start and take it as far as they like. For those not familiar with these programs, they allow the user to arrange pre made 3D modelled figures and props into scenes and render as an image using an integrated 3D rendering programs (3Delight in Studio and Firefly in Poser). I don’t have any ability as a drawer/painter/designer and limited skills as a photographer, but since I found this gateway into the digital realm I’ve become increasingly motivated to develop these skills in a way to fully realise the images that inhabit my mind. I want to digitise the stories I couldn’t quite tell with the written word. I want to model, texture, render, and animate them.

So what do I hope to achieve with this blog? In part it is to exercise my writing (I still love it), but more importantly it is to share my experience as a digi newb, and to hopefully point out resources and inspiration for others starting out or even well into their own 3D journey. So come on in, I know there will be something for the digital art enthusiast.