This is why we needed Genesis 2

Michael 6 3d figure rigged jaw showing weight maps.Well actually I’m lying. I think. As far as I know Genesis could have shipped with a properly weight mapped and rigged jaw. Was it a bridge to far at the time? Why not add it as an update post release? In any case a rigged and weighted jaw is one example of G2’s greater articulation. This means we have more control over Victoria 6 and Michale 6 when it comes to crafting expressions and creating other effects, such as taking a fist to the jaw in a bar room brawl.

Other key points of articulation are due to weight map improvements, weighted and rigged toes, and the splitting of the male/female figures has allowed for gendered weight maps. This means breasts are weighted much better, where as with G1 the chest had to be weighted to suit both genders. The improvements are quite obvious when doing comparisons.

Below is a 5 min DIY to see if I could get Genesis’s jaw moving by  by doing a little elementary weight painting.

on a whim

Pure horror. Why did Genesis never have a rigged and weighted jaw?

Yes, I’m still working on the review. As you can see I’ve become distracted somewhat with examining finer details and learning more about the software, involved technologies – building myself into a better, stronger, faster 3D nerd.

DAZ 3D Release Michael 6 – Genesis 2 Male


G2ANDM6smallSo I’d intended I’d already have a full review of M6/G2M and the most useful extra products. I got off to a good start doing a detailed comparison between the various base figure mesh dating back to M4/V4. Next was to get a quick render to go with the rest of the review when it was written. This part of the session degraded into endless play. First of all I wanted to get some lighting that brought out the quality of the skin materials, this led to playing around with said materials, which led back to playing with lights and then lots more material edits AND ON!

Maybe I’m out of practice when it comes to rendering flesh and blood figures, but I also think that the supplied materials with various M6 characters just aren’t doing what I want them to do, which is render something more-or-less realistic out of the box. What I found was lobsters and Jaundice. Could be a problem with my lighting, could be a problem with the mats, or it could be just down to my own preferences. Anyway, this is beginning to sound like a review, so I’ll stop right here. I’m not ready to do one just yet. I’ve yet to test many things. I will say that I like the new M4 and G2M morphs – they both have character and are, in my opinion, a huge improvement over M6 and the base male morph for Genesis – see I just can’t help myself being all reviewy and stuff.

I’ll get back to you all when I’ve got all those tests done.