Sylverdali is a 3D artist from Sydney, Australia. Primarily she works with Bryce 7 Pro, best known for its terrain and environment production and rendering tools. Bryce is also heavily utilised for abstract and surreal works, which is where Sylverdali’s work is concentrated. I first became aware of her work while sniffing about the Bryce community on DeviantArt, looking for artists who were doing interesting things with the software.
That investigation led to the production of a series of Bryce artist features. In the end I had a list of about a dozen artists I wanted to contact, but of course that was far too many for the sort of articles I wanted to do. Sylverdali was high on that list, not only for her unique and varied (but instantly recognisable) works, but for the fact that in just a few short years she has catapulted from a 3D novice to an inspiring technical proficiency. Come on in and witness the merging of vividly illuminated dreams and familiar realities presented through alien lenses.
Jim Willey: Looking at your gallery on deviantART it appears you just suddenly popped into existence in June of 2012? Is this the case? Did you just pick up Bryce and start serving up beautiful art, or is there significant prehistory?
Haulage VP2 by Horo
Taking a trip through Horo’s gallery at Bryce5 and his personal site is a fascinating experience. The first thing you will likely notice is that Horo is a man of inquisitive nature with broad interests, many of them quite technical in nature, so it is perhaps quite fitting that Bryce and 3D imagery are among his hobbies. He draws from a deep pool of inspiration for his art, with a passion for optics, lenses, HDR images, and space exploration shining through into his work. Like David Brinnen, Horo’s work tends towards the technical and experimental, pushing Bryce to its limits and. Rarely, if ever, does Horo fall back on postwork techniques to cover limitations encountered in Bryce, instead focusing on finding in-program workarounds. Horo’s work is Bryce at its best, and it was with great relish that I had a chance to get his perspective on the program, and its future.
To Earth Reclaimed
One cannot fail to be struck with some measure of awe by Michael Frank’s impeccably arranged and ambitious organic wonders. Surreal and other worldly landscapes and creatures loom out of his dreams to tantalise us with their digitised tendrils, enticing us to pause a moment or a minute or longer… maybe much longer, and ponder. Michael’s images speak of futures and realities and overlapping spaces where anachronisms meet with the timeless to exchange notes. His work is undoubtedly one of the most vivid examples that Bryce can be a tool for the creation of beautiful fine arts of the highest quality. It was an honour and a privilege to correspond with and bug Michael Frank for his thoughts on Bryce and how he uses it.
JW: How long have you been a Bryce user and what is it about Bryce that drew you in the first place? Continue reading
David Brinnen is an artist of the highest repute amongst the Bryce community. His art is an unrelenting experimental push towards mastery of the program. In this pursuit he has crossed many genres and styles, and while his images are often of a technical and experimental nature, his keen artistic insight renders breathtaking works that express an irrepressible enthusiasm for CGI and his chosen software.
David has been a Brycer since 2003 with an interest that stretches back another five years to 1997 when he first encountered a demo version of Bryce 2 with Computer Arts Magazine. At the time the price of both the software and requisite hardware were prohibitive. Recently I had the pleasure to correspond with David, talk Bryce, and become utterly mesmerised by his Bryce5 and DeviantArt galleries.
Lost Souls – 2006