So I know this guy from my time hanging around deviantART. How this meeting came about, I don’t remember, but over the couple of years I have known him I’ve admired a good number of his beautiful renders. LuxRender is his weapon of choice, backed up with DAZ Studio and Reality 2 point something.
This guy had a kid (well his wife did anyway) and all was quiet for a time. Suddenly he turns back up months later ranting about this crazy idea about making an episodic animation with LuxRender. Any sane guy like me (yes, like me) would be dubious about such outlandish claims, but with a little digging about and a look at what Jean E Dugas (about time to introduce our Texan protagonist by name) has been up to, you start to get the feeling that this might just work. He has a clear and reasoned understanding of where he is and where he needs to get to, and the awesome amount of work required. Just watching the trailer for his project shows a sharp progression of skill and technique.
So, what’s Jean cooking? Well, maybe this is another element that piqued my curiosity; for some years Jean has been working on a series of nanopunk novels under the title, MechaNation. In recent times the denizens of MN have been dying for the animated life, and thus here we are about to talk to Mr Dugas himself.
To Earth Reclaimed
One cannot fail to be struck with some measure of awe by Michael Frank’s impeccably arranged and ambitious organic wonders. Surreal and other worldly landscapes and creatures loom out of his dreams to tantalise us with their digitised tendrils, enticing us to pause a moment or a minute or longer… maybe much longer, and ponder. Michael’s images speak of futures and realities and overlapping spaces where anachronisms meet with the timeless to exchange notes. His work is undoubtedly one of the most vivid examples that Bryce can be a tool for the creation of beautiful fine arts of the highest quality. It was an honour and a privilege to correspond with and bug Michael Frank for his thoughts on Bryce and how he uses it.
JW: How long have you been a Bryce user and what is it about Bryce that drew you in the first place? Continue reading
David Brinnen is an artist of the highest repute amongst the Bryce community. His art is an unrelenting experimental push towards mastery of the program. In this pursuit he has crossed many genres and styles, and while his images are often of a technical and experimental nature, his keen artistic insight renders breathtaking works that express an irrepressible enthusiasm for CGI and his chosen software.
David has been a Brycer since 2003 with an interest that stretches back another five years to 1997 when he first encountered a demo version of Bryce 2 with Computer Arts Magazine. At the time the price of both the software and requisite hardware were prohibitive. Recently I had the pleasure to correspond with David, talk Bryce, and become utterly mesmerised by his Bryce5 and DeviantArt galleries.
Lost Souls – 2006