So I’d intended I’d already have a full review of M6/G2M and the most useful extra products. I got off to a good start doing a detailed comparison between the various base figure mesh dating back to M4/V4. Next was to get a quick render to go with the rest of the review when it was written. This part of the session degraded into endless play. First of all I wanted to get some lighting that brought out the quality of the skin materials, this led to playing around with said materials, which led back to playing with lights and then lots more material edits AND ON!
Maybe I’m out of practice when it comes to rendering flesh and blood figures, but I also think that the supplied materials with various M6 characters just aren’t doing what I want them to do, which is render something more-or-less realistic out of the box. What I found was lobsters and Jaundice. Could be a problem with my lighting, could be a problem with the mats, or it could be just down to my own preferences. Anyway, this is beginning to sound like a review, so I’ll stop right here. I’m not ready to do one just yet. I’ve yet to test many things. I will say that I like the new M4 and G2M morphs – they both have character and are, in my opinion, a huge improvement over M6 and the base male morph for Genesis – see I just can’t help myself being all reviewy and stuff.
I’ll get back to you all when I’ve got all those tests done.